The levels are set up in such a way that there isn’t even room for any interesting alternate solutions, as you are given the bare minimum of space to work with in order for you to come up with the right solution. Pretty much all freedom to be creative is taken away, as most of the solutions involved connecting the lines or finishing a loop while giving the correct speed. Rather than focusing on creating your own courses, the levels set up predetermined tracks with pieces missing where you can draw. The next problem to point out about Line Rider 2 is its genre. The scenes play throughout the game and feature what feels like a series of rejected bits from a Tom and Jerry episode about sledding. The shorts feature three characters: Stereotypical boy, stereotypical girl, and stereotypical evil boy. Not even good cutscenes either-the frame rate on them is so downright atrocious that even a certain ColaChief of days past would notice. You’ll get the first impression that the creators of Line Rider 2 are way out of their element from the fact that the game has…well…cutscenes. Unfortunately, the execution brings to light how the transition didn’t go quite so smoothly. Now to be fair, it doesn’t sound like such a bad idea in theory the DS’s touch controls would work well with the line drawing of Line Rider, and the system was so popular that there was no lack of a market for the game. So naturally, what do we do with a game that’s slowly becoming irrelevant? Why, we put it on another platform of course! And thus we have the “ sequel” to Line Rider on the Nintendo DS. The system worked just the same, and Line Rider became a poor man’s Free Rider 2, and since we’re talking free games here, that meant Line Rider was just uncool. You could fly helicopters in Free Rider 2, change the direction of gravity, and still do all the course sharing and level making that you could in Line Rider if you wanted to. Free Rider 2 allowed you to have controllable vehicles, whereas Line Rider had a sled that you had no control over. And, not just any modpack-a great modpack. Much like Minecraft (the analogy of the day), the game thrived on its user-created content and was a nice little distraction.īut, if Line Rider was Minecraft, then a little game called Free Rider 2 was a modpack. The main attraction of the game was to create a cool looking course, and either put the level code (which the game conveniently provided for you) somewhere people could copy it and put it in their own track, or to make videos of the cool stunts. You had lines of different types: A regular line that you could slide down that had a little friction, a line that sped up your sled, and a line that was just decoration to make your course look interesting without having to worry about your poor sled-man running smack into a wall. You could draw lines with your mouse and, through the power of gravity, your little guy would sail down your slopes. Line Rider was a simple game about a guy on a sled. While you can read much about some of these games from their heyday here, one of those little games was Line Rider, which some might be describe as the Minecraft of browser games, at least for its time. For people with limited funds, free online games were the easiest way to get some fun, and all you needed was some random computer. Ever.īack in the early 2000’s, browser games were all the rage…well, at least for the preteen crowd.
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